37 research outputs found

    ANALISIS TINGKAT KEMAMPUAN BERPIKIR KREATIF DALAM PEMECAHAN MASALAH MATEMATIKA DITINJAU DARI GAYA KOGNITIF

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    Penelitian ini bertujuan untuk menganalisis tingkat kemampuan berpikir kreatif dalam pemecahan masalah matematika ditinjau dari gaya kognitif field-dependent dan field-independent pada siswa kelas X AKL 1 SMK Negeri 1 Pogalan. Penelitian ini termasuk jenis penelitian deskriptif kualitatif dan menggunakan pendekatan studi kasus. Subjek penelitian sebanyak 6 siswa yang dikelompokkan berdasarkan gaya kognitif menggunakan instrumen Group Embedded Figures Test (GEFT), dengan rincian tiga siswa field-independent dan tiga siswa field-dependent. Hasil tes kemampuan berpikir kreatif melalui pemecahan masalah matematika dikelompokkan berdasarkan karakteristik berpikir kreatif, yaitu kefasihan, fleksibelitas dan kebaruan. Tingkat kreativitas atau disebut Tingkat Kemampuan Berpikir Kreatif (TKBK) dikategorikan menjadi 5 tingkatan, yaitu TKBK 4 (sangat kreatif), TKBK 3 (kreatif), TKBK 2 (cukup kreatif), TKBK 1 (kurang kreatif), dan TKBK 0 (tidak kreatif). Tingkat kreativitas yang dapat diidentifikasi dalam penelitian ini adalah dua siswa field-independent dinyatakan sangat kreatif (TKBK 4) dan satu siswa dinyatakan kreatif (TKBK 3). Untuk siswa field-dependent, tingkat kreativitas yang dapat diidentifikasi adalah dua siswa cukup kreatif (TKBK 2) dan satu siswa dinyatakan kurang kreatif (TKBK 1). Hasil ini menunjukkan bahwa siswa field-independent cenderung memiliki kreativitas lebih tinggi dibanding siswa field-dependent dalam pemecahan masalah matematika

    Errors Analysis in Understanding Transformation Geometry Through Concept Mapping

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    The concept map is a chart that illustrates an understanding of a particular series. In the concept map, there is a relationship between concepts in a certain material according to the conceptual that is in the mind of the person who made it. This research emphasizes the analysis of errors, namely conceptual errors, by involving the construction of concept maps.The purpose of this research is to identify the conceptual errors of students in understanding the Transformation Geometry material through concept mapping. The subjects were IKIP Budi Utomo Malang students who were taking the Transformation Geometry course. This research was descriptive qualitative research. The instrument used was the concept map of geometry transformation made by students. Based on the concept map made by students, there are some errors, which are as follows.The error of low ability students in constructing concept maps is that they cannot give proper connections between materials and include examples of questions that should not need to be included in the concept map. The error of medium ability students is that they do not provide a clear description of each material. High ability students do not have any errors but they are less similar in giving explanations to each material

    Pengembangan Media Interaktif untuk Mendorong Minat Belajar Siswa

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    Students' interest in learning can be encouraged with a sense of pleasure and interest. This study aims to increase students' interest in learning with the learning media application "GaSut". Apart from being used for learning material, the "GaSut" application media can also play with learning games or quizzes so that they are not easily bored and bored. This study uses the ADDIE development method which consists of 5 stages including analysis, design, development, implementation, and evaluation. The first stage is an analysis of content needs regarding what material will be conveyed to students. The line and angle material is divided into 3 sub-chapters, understanding lines and angles, types of angles, the position of two lines, and the relationship between angles. The second stage is designing the theme that is used in the interface display and adapted to the line and angle material. The third stage is adding other features such as games, quizzes, and videos with an attractive appearance. The implementation stage or the fourth stage is adjusting to the device that the majority of students use is choosing to use an android smartphone. Android smartphones are mobile phones that have complex functions so that they are easy to use and easy to carry anywhere so that students can also learn with the GaSut application freely. The ease of using this application media can encourage students to always study anywhere so that their learning interest will increase

    Persepsi Mahasiswa terhadap 4K dalam Pembelajaran Matematika

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    Penelitian ini dilakukan untuk mengetahui persepsi mahasiswa tentang pentingnya 4K (Kritis, Kreatif, Komunikatif, dan Kolaboratif) dalam pembelajaran matematika. Pendekatan penelitian ini adalah penelitian kuantitatif dan kualitatif. Berdasarkan hasil penelitian diperoleh informasi bahwa sebagian besar responden memilih tanggapan setuju dengan persentase rata-rata 57% untuk komponen kritis, sebagian besar responden memilih tanggapan setuju dengan persentase rata-rata 59% untuk komponen kreatif, sebagian besar responden memilih tanggapan setuju dengan persentase rata-rata 51% untuk komponen komunikatif, dan responden memilih tanggapan setuju dengan persentase rata-rata 49% serta tanggapan sangat setuju dengan persentase rata-rata 49% untuk komponen kolaboratif. Dengan demikian, sebagian besar mahasiswa merasa bahwa 4K penting dalam pembelajaran matematika. Berdasarkan hasil penelitian, para pengajar matematika disarankan untuk menerapkan pembelajaran berbasis 4K

    PENINGKATAN SELF CONFIDENCE DAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TIME TOKEN

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    This research was conducted because of the low self-confidence and mathematical communication skills of class VII students, especially in statistics. This is because Daarul Ukhuwwah Middle School has its own curriculum and there is no statistics material. Therefore, students do not have the courage to express their ideas or opinions. So, to increase self-confidence and mathematical communication skills of female students, researchers use cooperative learning with the time token method. The purpose of this study is to find out the description of the application of the time token type of cooperative learning to increase students' self-confidence and mathematical communication on set material in class VII SMP Daarul Ukhuwwah 2 Singosari Malang. The type of research used in this research is classroom action research (CAR). The subjects of this study were class VII-B students of SMP Daarul Ukhuwwah 2 Singosari for the 2022/2023 academic year consisting of 31 students. The data collection instruments used in this study were student observation sheets, questionnaires, and tests. This research was conducted in 1 cycle consisting of 2 meetings. The stages carried out in each cycle are planning, action, observation, and reflection. The results of this study indicate an increase in self-confidence and students' mathematical communication skills at each meeting. The average result of the questionnaire was 47.42% before the action became 69.50% in the first cycle of the 1st meeting to 83.23% in the 2nd meeting of the first cycle and from the average results of the test, namely 52.21% to 71, 60% in the first cycle of the 1st meeting to 86.45% in the 1st cycle of the 2nd meeting

    ANALISIS KESULITAN SISWA DALAM MENYELESAIKAN SOAL PENJUMLAHAN DAN PENGURANGAN BILANGAN BERSUSUN

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    This study aims to determine the students' difficulties in solving addition and subtraction problems with composite numbers. This research is a descriptive research with a qualitative approach. The research subjects consisted of three odd semester II students at SD Pakiskembar 2. Students' abilities related to mathematics were indeed different, so there were students who found it difficult when working on math problems. It is suspected that this is because the student has difficulty    understanding something abstract. Based on the research, it was found that students experienced difficulties in adding and subtracting compound numbers in the following ways: (1) Students' difficulties in addition and subtraction operations involving zeros, (2) Students did not fully master addition and subtraction procedures, (3) Students difficulty in converting story questions into mathematical form, (4) Students are less careful in reading the questions, (5) Students have not mastered the operation of counting addition by storing, and arithmetic subtraction by borrowing. To anticipate learning difficulties, a learning process is carried out, such as: the application of learning based on the principles of learning mathematics, the concept of learning mathematics, and paying attention to the level of mastery of the material in students

    PENERAPAN METODE PEMBELAJARAN WHOLE BRAIN PADA MATA KULIAH TELAAH MATEMATIKA SD

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    Penelitian ini ditujukan untuk menerapkan pembelajaran whole brain pada mata kuliah Telaah Matematika SD. Metode pembelajaran whole brain memberikan cara pemanfaatan manajemen kelas yang baik sebagai dasar proses pembelajaran. Jika manajemen kelas dapat terkelola dengan baik, maka mahasiswa dapat merasa nyaman untuk mengikuti proses pembelajaran. Selanjutnya metode ini menekankan seorang pendidik untuk melakukan pengajaran dengan memanfaatkan kegiatan visual, audio dan kinestetik secara bersama, sehingga kedua bagian otak dapat bekerja secara maksimal. Pendidik harus menggunakan media pembelajaran dan gerakan-gerakan yang menarik dalam penyampaian materi dan dituntut untuk melibatkan peserta didiknya ke dalam setiap pembelajaran. Tujuan penelitian ini adalah untuk mendeskripsikan metode pembelajaran whole brain yang dapat meningkatkan hasil belajar mahasiswa. Jenis penelitian ini adalah penelitian tindakan kelas. Metode pembelajaran yang dapat meningkatkan hasil belajar mahasiswa adalah metode pembelajaran whole brain yang mana pengelolaan manajemen kelas harus tertata dengan baik serta peserta didik harus diajak melakukan kegiatan audio, visual, dan kinestetik secara bersama-sama. Berdasarkan hasil tes diketahui bahwa lebih dari 50% mahasiswa di kelas memperoleh skor lebih dari 75. Dengan metode pembelajaran whole brain yang melibatkan keseluruhan indra yang merangsang kedua bagian otak bekerja secara maksimal dan pengaturan manajemen kelas yang baik maka proses pembelajaran matematika dapat diterima oleh peserta didik dengan baik

    PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA INTERAKTIF BERBASIS KETERAMPILAN ABAD 21 PADA MATERI ARITMATIKA SOSIAL

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    Research on the development of interactive mathematics learning media based on 21st century skills, namely using the google sites application on social arithmetic material aims to: 1) Produce interactive mathematics learning media on Social Arithmetic concepts that are suitable for use 2) Find out how the results of developing 21st century skills-based interactive mathematics learning media   in   the   form   of   a    google    sites application.    This research is a type of development research using the   ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The sample of this research is the seventh grade students of MTs Sunan   Bonang   Pujon,   Malang.   The   data collection process uses an   instrument   in   the   form   of   a validation sheet with the aim of measuring the validity of the Google Sites Learning Media, a test to determine student learning outcomes and student responses to the Google Sites Learning Media which was developed to determine the effectiveness of Google Sites. The results of the material expert test obtained a score of 90% which showed valid criteria and the results of the media expert test obtained a score of 90% which showed valid criteria. Student test results obtained an average value of 82,5 where the value has met the minimum completeness criteria (KKM). Based on these results, it can be said that students have good mastery of Social Arithmetic material. Student response questionnaire data obtained a percentage of 89% which indicates a good category. Overall, Google Sites interactive learning media is effectively used in the learning process in order to increase students' understanding of Social Arithmetic material and can motivate students in the learning process

    Peningkatan Hasil Belajar Siswa dalam Pembelajaran Matematika Melalui Penerapan Kooperatif Tipe STAD

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    Mathematics is a compulsory subject that can be found in elementary schools and even up to college. Mathematics can usually be applied in everyday life, so that students are sought to be able to apply and understand learning well. Therefore, researchers use STAD (Student Team Achievement Division) type cooperative learning which is considered a powerful learning method in helping students. The initial goal in learning mathematics is so that students are able to think logically, critically and systematically. This type of research uses PTK (Classroom Action Research) in order to be able to improve student learning outcomes in depth or change in the desired direction. Data collection techniques use observation after which the data is analyzed using descriptive analysis, which is in the form of descriptive sheets and research tests on learning outcomes. This learning objective is to improve the results of mathematics learning carried out during 2 cycles carried out on 20 students. Based on the learning outcomes in the first cycle, it only reached 45%, after that took action, namely doing the 2nd cycle. The results of the 2nd cycle on student learning outcomes reached 90%, the increase in learning outcomes from cycle 1 to cycle 2 reached 50%. The result of this conclusion is an increase in learning outcomes in mathematics learning in class X students of Al Hikmah Tajinan Islamic High School

    ANALISIS KETERAMPILAN BAHASA PADA SISWA DALAM PEMBELAJARAN MATEMATIKA

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    Analysis of Language Skills in Students Mathematics Learning. This study aims to answer the results of the analysis of language skills in someone in the process of learning mathematics. The research method used in this research is a qualitative method. In the process of this research, researchers used descriptive data analysis. Data collection is done by observation and interviews. The data taken came from class III students at SD Negeri Pujon Kidul. The analysis of the data obtained was processed into three stages, namely data reduction, data presentation, and drawing conclusions from the data obtained. The research results obtained showed that the language skills of class III students at Pujon Kidul Public Elementary School in learning mathematics. Based on this research language skills acquired include 58% listening ability, 70% speaking ability, 82% reading ability, and 72% writing ability. The relationship between language and mathematics is needed for mathematical communication. So learning mathematics can be easier if you have good language skills. When improving language skills, it is necessary to apply the image method as a supporting tool in teaching and learning activities to improve the quality of language skills in students.Penelitian ini bertujuan untuk menjawab hasil analisis keterampilan bahasa pada seseorang dalam proses pembelajaran matematika. Metode penelitian yang digunakan dakam penelitian ini adalah metode kualitatif. Dalam proses penelitian ini, peneliti menggunakan analisis data deskriptif. Pengumpulan data dilakukan dengan observasi dan wawancara. Data yang diambil bersumber dari siswa kelas lll SD Negeri Pujon Kidul. Analisis data yang diperoleh di olah menjadi tiga tahapan yaitu reduksi data, penyajian data, dan penarikan kesimpulan dari data yang diperoleh. Hasil penelitian yang diperoleh menunjukkan bagaimana keterampilan bahasa pada siswa kelas lll SD Negeri Pujon Kidul dalam pembelajaran matematika. Berdasarkan penelitian tersebut keterampilan bahasa yang diperoleh yaitu mencakup kemampuan menyimak 58%, kemampuan berbicara 70%, kemampuan membaca 82%, dan kemampuan menulis 72%. Hubungan bahasa dan matematika sangat dibutuhkan untuk komunikasi matematis. Sehingga pembelajaran matematika dapat lebih mudah jika memiliki kemampuan keterampilan bahasa yang baik. Pada saat  meningkatkan keterampilan bahasa perlu diterapkan metode gambar sebagai alat penunjang dalam kegiatan belajar mengajar untuk meningkatkan kualitas keterampilan bahasa pada siswa
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